customise [customize, -USA] - meaning and definition. What is customise [customize, -USA]
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What (who) is customise [customize, -USA] - definition

1994 RACING VIDEO GAME
Cruisin usa; Cruising USA; Crusing USA; Crusin' USA; Cruisin' USA; Cruisn USA
  • Arcade version screenshot
  • Arcade version

Fucking USA         
2002 PROTEST SONG BY YOON MIN-SUK
Fuck'n USA
"Fucking USA", often called "Fuck'n USA", is a protest song written by South Korean singer and activist Yoon Min-suk. Strongly anti-US Foreign policy and anti-Bush, the song was written in 2002 at a time when, following the Apolo Ohno Olympic controversy and an incident in which two Korean middle school students were killed by a U.
GREY2K USA Worldwide         
AMERICAN POLITICAL LOBBYING ORGANIZATION
Grey2K USA
GREY2K USA Worldwide is an American non-profit political lobbying organization dedicated to passing stronger greyhound protection laws and ending dog racing. It was founded in March 2001 as Grey2K and changed its name in 2013 to reflect an international focus.
SOS Children's Villages – USA         
ORGANIZATION
SOS Children's Villages - USA
SOS Children's Villages - USA is part of SOS Children's Villages, the world's largest nongovernmental organization dedicated to the care of orphaned and abandoned children. SOS Children's Villages – USA has been in operation since 1969 and has 501(c)(3) tax exempt status.

Wikipedia

Cruis'n USA

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Eugene Jarvis' company TV Games Inc., and manufactured by Midway Games. It is the first game in the Cruis'n series and features races set in locations across the continental United States.

Cruis'n USA is branded as the first release of the "Ultra 64" platform collaboration between Midway and Nintendo, although it was based on the Midway V-unit arcade hardware, predating the Killer Instinct arcade hardware which would become the Nintendo 64. The home port was published by Nintendo as part of the deal.

The arcade version was critically and commercially successful, drawing favorable comparisons to Sega's Daytona USA. The Nintendo 64 version received poor reviews, but was also commercially successful. It was released on Wii's Virtual Console in Europe on March 28, 2008, making it the first third party developed Nintendo 64 game to be released on the service. It became available on the Virtual Console in North America on March 31, 2008.